The Sims as a Catalyst for Girls’ IT learning

Authors

  • Elisabeth Hayes Arizona State University

Keywords:

gender, computer games, The Sims

Abstract

This paper describes how The Sims was used as a starting point for developing girls’ interests in and capabilities with information technology. One girl’s learning trajectory is used to illustrate how the game served as a catalyst for fostering her passion for computing, engaged her in sustained, proactive learning, and changed her view of computing as a potential career choice. The role of public recognition, fan communities, and changing family ecologies for IT learning are discussed. The paper ends with identification of several strategies for further use of games for girls’ IT learning.

Author Biography

  • Elisabeth Hayes, Arizona State University
    Professor of English
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Published

17-03-2011

Issue

Section

Special Issue: Women in Games

How to Cite

The Sims as a Catalyst for Girls’ IT learning. (2011). International Journal of Gender, Science and Technology, 3(1). https://genderandset.open.ac.uk/index.php/genderandset/article/view/132